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Rev Age Author Path Log message Diff
292 4562d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4571d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4572d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4572d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4577d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4606d 21h spiker /highres/  
286 4612d 9h spiker /highres/ 4154  
285 4638d 20h nightfright / Reverted to previous versions: 341-343  
284 4694d 20h loomsday /highres/sprites/props/ doublesided now  
283 4695d 9h spiker /highres/  
282 4695d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4698d 9h nightfright / Modified: #341, 343  
280 4705d 9h nightfright / Modified: #342, 343, 821, 916, 917  
279 4710d 21h nightfright / Updated: E1M1.mhk  
278 4753d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4761d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4762d 0h spiker /highres/  
275 4769d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4770d 22h loomsday /highres/ polyTile #367  
273 4770d 23h spiker /highres/ 885 polymerized  

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