Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4553d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4559d 7h |
spiker |
/highres/ |
281 |
|
294 |
4559d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4560d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4562d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4572d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4572d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4572d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4577d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 23h |
spiker |
/highres/ |
|
|
286 |
4612d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4694d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4695d 11h |
spiker |
/highres/ |
|
|
282 |
4695d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4698d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4705d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4710d 23h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4753d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4762d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|