Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4561d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4561d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4565d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4595d 10h |
spiker |
/highres/ |
|
|
286 |
4600d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4627d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4683d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4683d 22h |
spiker |
/highres/ |
|
|
282 |
4684d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4686d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4693d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4699d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4742d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4750d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4750d 13h |
spiker |
/highres/ |
|
|
275 |
4758d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4759d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4759d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4759d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4759d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|