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Rev Age Author Path Log message Diff
290 4561d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4561d 10h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4565d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4595d 10h spiker /highres/  
286 4600d 21h spiker /highres/ 4154  
285 4627d 9h nightfright / Reverted to previous versions: 341-343  
284 4683d 8h loomsday /highres/sprites/props/ doublesided now  
283 4683d 22h spiker /highres/  
282 4684d 3h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4686d 21h nightfright / Modified: #341, 343  
280 4693d 22h nightfright / Modified: #342, 343, 821, 916, 917  
279 4699d 10h nightfright / Updated: E1M1.mhk  
278 4742d 9h loomsday /highres/ #369 polymerized + #797 recreated  
277 4750d 12h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4750d 13h spiker /highres/  
275 4758d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4759d 10h loomsday /highres/ polyTile #367  
273 4759d 12h spiker /highres/ 885 polymerized  
272 4759d 16h spiker /highres/textures/  
271 4759d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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