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Rev Age Author Path Log message Diff
292 4550d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4560d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4561d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4561d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4565d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4595d 7h spiker /highres/  
286 4600d 19h spiker /highres/ 4154  
285 4627d 6h nightfright / Reverted to previous versions: 341-343  
284 4683d 6h loomsday /highres/sprites/props/ doublesided now  
283 4683d 19h spiker /highres/  
282 4684d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4686d 19h nightfright / Modified: #341, 343  
280 4693d 19h nightfright / Modified: #342, 343, 821, 916, 917  
279 4699d 7h nightfright / Updated: E1M1.mhk  
278 4742d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4750d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4750d 10h spiker /highres/  
275 4758d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4759d 8h loomsday /highres/ polyTile #367  
273 4759d 9h spiker /highres/ 885 polymerized  

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