Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4548d 19h |
spiker |
/highres/ |
281 |
|
294 |
4549d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4549d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4551d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4562d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4566d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 12h |
spiker |
/highres/ |
|
|
286 |
4601d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4684d 23h |
spiker |
/highres/ |
|
|
282 |
4685d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4687d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4695d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4751d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4751d 15h |
spiker |
/highres/ |
|
|