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Rev Age Author Path Log message Diff
306 4534d 9h leod /highres/ JPG->PNG conversions reverted  
305 4534d 21h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4534d 23h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4534d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4535d 8h leod /highres/textures/ fix case of 1151 #2  
301 4535d 8h leod /highres/textures/ fix case of 1151 #1  
300 4535d 9h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4535d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4536d 11h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4547d 7h spiker /highres/sprites/  
296 4548d 3h spiker /highres/sprites/  
295 4554d 10h spiker /highres/ 281  
294 4555d 2h spiker /highres/ Added 4266  
293 4555d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4557d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4567d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4568d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4568d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4572d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4602d 2h spiker /highres/  

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