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Rev Age Author Path Log message Diff Changes
99 5173d 13h devastator / added lights for XXX-Stacy  
/E4L7.mhk
98 5176d 4h devastator / added lights which will make you go Postal (e4l6)  
/E4L6.mhk
97 5180d 11h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
96 5180d 14h devastator / Added Lights for PIGSTY - e4l5  
/E4L5.mhk
95 5182d 4h devastator / added lights for babe land - e4l4  
/E4L4.mhk
94 5182d 5h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
/E2L9.mhk
/highres/textures.def
93 5184d 5h piterplus /highres/ Normal map for 0893-0895.  
/highres/textures/0893_n.png
/highres/textures.def
92 5184d 18h devastator / Added lights for e4l3  
/E4L3.mhk
91 5192d 3h loomsday / lighthacks  
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
90 5192d 4h devastator / Added dynamic lights all around the level. yea baby!  
/E4L1.mhk
89 5192d 4h devastator / Added dynamic lights for polymer :P  
/E4L2.mhk
88 5192d 4h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5192d 11h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5193d 1h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
85 5193d 3h loomsday / Light hack (SE49 only)  
/E2L5.mhk
84 5193d 9h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
/highres/textures.def
/highres/textures/0346.png
/highres/textures/0346_n.png
/highres/textures/0346_s.png
/highres/textures/0743.png
/highres/textures/0743_n.png
/highres/textures/0743_s.png
83 5193d 14h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
/highres/textures/0450_g.png
/highres/textures/0455_n.png
/highres/textures/0455_s.png
/highres/textures.def
82 5194d 2h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
/highres/textures/1109_n.png
/highres/textures/1109_s.png
/highres/textures/1124_n.png
/highres/textures/1124_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/1109.png
/highres/textures/1124.png
/hrp_readme.txt
81 5194d 2h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
/E3L9.mhk
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
80 5196d 1h loomsday / light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines  
/E2L4.mhk

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