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Rev Age Author Path Log message Diff
295 4520d 17h spiker /highres/ 281  
294 4521d 9h spiker /highres/ Added 4266  
293 4521d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4523d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4538d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 10h spiker /highres/  
286 4573d 21h spiker /highres/ 4154  
285 4600d 8h nightfright / Reverted to previous versions: 341-343  
284 4656d 8h loomsday /highres/sprites/props/ doublesided now  
283 4656d 21h spiker /highres/  
282 4657d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4659d 21h nightfright / Modified: #341, 343  
280 4666d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4723d 12h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4723d 12h spiker /highres/  
275 4731d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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