Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4611d 11h |
spiker |
/highres/ |
281 |
|
294 |
4612d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 3h |
spiker |
/highres/ |
|
|
286 |
4664d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 15h |
spiker |
/highres/ |
|
|
281 |
4750d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 6h |
spiker |
/highres/ |
|
|
274 |
4823d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4838d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|