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Rev Age Author Path Log message Diff
301 4592d 16h leod /highres/textures/ fix case of 1151 #1  
300 4592d 16h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4593d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4611d 17h spiker /highres/ 281  
294 4612d 9h spiker /highres/ Added 4266  
292 4614d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4629d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 9h spiker /highres/  
286 4664d 21h spiker /highres/ 4154  
285 4691d 8h nightfright / Reverted to previous versions: 341-343  
283 4747d 21h spiker /highres/  
281 4750d 21h nightfright / Modified: #341, 343  
280 4757d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4814d 12h spiker /highres/  
274 4823d 10h loomsday /highres/ polyTile #367  
273 4823d 11h spiker /highres/ 885 polymerized  
272 4823d 15h spiker /highres/textures/  
271 4823d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 11h spiker /highres/ Content by Lightsource  

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