Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4592d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4592d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4593d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4611d 17h |
spiker |
/highres/ |
281 |
|
294 |
4612d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 9h |
spiker |
/highres/ |
|
|
286 |
4664d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 21h |
spiker |
/highres/ |
|
|
281 |
4750d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 12h |
spiker |
/highres/ |
|
|
274 |
4823d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 11h |
spiker |
/highres/ |
Content by Lightsource |
|