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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 303
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303
4501d 14h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4501d 23h
leod
/highres/textures/
fix case of 1151 #2
301
4501d 23h
leod
/highres/textures/
fix case of 1151 #1
300
4502d 0h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4503d 2h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4521d 1h
spiker
/highres/
281
294
4521d 17h
spiker
/highres/
Added 4266
292
4524d 0h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4539d 4h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4568d 17h
spiker
/highres/
286
4574d 4h
spiker
/highres/
4154
285
4600d 16h
nightfright
/
Reverted to previous versions: 341-343
283
4657d 4h
spiker
/highres/
281
4660d 4h
nightfright
/
Modified: #341, 343
280
4667d 5h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4715d 16h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4723d 20h
spiker
/highres/
274
4732d 17h
loomsday
/highres/
polyTile #367
273
4732d 19h
spiker
/highres/
885 polymerized
272
4732d 23h
spiker
/highres/textures/
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