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Rev Age Author Path Log message Diff
306 4499d 10h leod /highres/ JPG->PNG conversions reverted  
305 4499d 22h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4499d 23h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4499d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 9h leod /highres/textures/ fix case of 1151 #2  
301 4500d 9h leod /highres/textures/ fix case of 1151 #1  
300 4500d 9h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4501d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4519d 10h spiker /highres/ 281  
294 4520d 2h spiker /highres/ Added 4266  
292 4522d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4537d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 2h spiker /highres/  
286 4572d 14h spiker /highres/ 4154  
285 4599d 1h nightfright / Reverted to previous versions: 341-343  
283 4655d 14h spiker /highres/  
281 4658d 14h nightfright / Modified: #341, 343  
280 4665d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 1h loomsday /highres/ #369 polymerized + #797 recreated  
276 4722d 5h spiker /highres/  

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