Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 334
– Rev 0
Rev
Show changed files
|
Directory listing
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
328
4523d 6h
spiker
/highres/
4288 + shrinker projectile color match
317
4530d 5h
leod
/highres/textures/
Polymost grass #2
316
4530d 5h
leod
/highres/
Polymost grass #1
308
4536d 0h
leod
/highres/
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
306
4536d 11h
leod
/highres/
JPG->PNG conversions reverted
305
4536d 23h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4537d 0h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4537d 1h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4537d 10h
leod
/highres/textures/
fix case of 1151 #2
301
4537d 10h
leod
/highres/textures/
fix case of 1151 #1
300
4537d 10h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4538d 13h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4556d 11h
spiker
/highres/
281
294
4557d 4h
spiker
/highres/
Added 4266
292
4559d 10h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4574d 15h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4604d 4h
spiker
/highres/
286
4609d 15h
spiker
/highres/
4154
285
4636d 3h
nightfright
/
Reverted to previous versions: 341-343
283
4692d 15h
spiker
/highres/
←Prev
1
2
Next→
Show All