Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4515d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4522d 3h |
spiker |
/highres/ |
281 |
|
294 |
4522d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4525d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 19h |
spiker |
/highres/ |
|
|
286 |
4575d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 7h |
spiker |
/highres/ |
|
|
282 |
4658d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|