Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4532d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 14h |
spiker |
/highres/ |
|
|
286 |
4567d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4649d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4650d 1h |
spiker |
/highres/ |
|
|
282 |
4650d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4653d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4660d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4665d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4708d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4716d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4716d 17h |
spiker |
/highres/ |
|
|
275 |
4724d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4725d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4725d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4726d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4728d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|