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Rev Age Author Path Log message Diff
292 4511d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4521d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4522d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4522d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4527d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4556d 17h spiker /highres/  
286 4562d 4h spiker /highres/ 4154  
285 4588d 16h nightfright / Reverted to previous versions: 341-343  
284 4644d 15h loomsday /highres/sprites/props/ doublesided now  
283 4645d 4h spiker /highres/  
282 4645d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4648d 4h nightfright / Modified: #341, 343  
280 4655d 5h nightfright / Modified: #342, 343, 821, 916, 917  
279 4660d 17h nightfright / Updated: E1M1.mhk  
278 4703d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4711d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4711d 20h spiker /highres/  
275 4719d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4720d 17h loomsday /highres/ polyTile #367  
273 4720d 19h spiker /highres/ 885 polymerized  

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