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Rev Age Author Path Log message Diff
293 4514d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4516d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4526d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4531d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 3h spiker /highres/  
286 4566d 14h spiker /highres/ 4154  
285 4593d 2h nightfright / Reverted to previous versions: 341-343  
284 4649d 1h loomsday /highres/sprites/props/ doublesided now  
283 4649d 14h spiker /highres/  
282 4649d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4652d 14h nightfright / Modified: #341, 343  
280 4659d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4665d 3h nightfright / Updated: E1M1.mhk  
278 4708d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4716d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4716d 6h spiker /highres/  
275 4724d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4725d 3h loomsday /highres/ polyTile #367  

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