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Rev Age Author Path Log message Diff
295 4506d 6h spiker /highres/ 281  
294 4506d 22h spiker /highres/ Added 4266  
293 4507d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4509d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4518d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4519d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4519d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4524d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4553d 22h spiker /highres/  
286 4559d 10h spiker /highres/ 4154  
285 4585d 21h nightfright / Reverted to previous versions: 341-343  
284 4641d 21h loomsday /highres/sprites/props/ doublesided now  
283 4642d 10h spiker /highres/  
282 4642d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4645d 10h nightfright / Modified: #341, 343  
280 4652d 10h nightfright / Modified: #342, 343, 821, 916, 917  
279 4657d 22h nightfright / Updated: E1M1.mhk  
278 4700d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4709d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4709d 1h spiker /highres/  

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