Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4506d 6h |
spiker |
/highres/ |
281 |
|
294 |
4506d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4507d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4509d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4518d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4519d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4519d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4524d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4553d 22h |
spiker |
/highres/ |
|
|
286 |
4559d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4585d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4641d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4642d 10h |
spiker |
/highres/ |
|
|
282 |
4642d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4645d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4652d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4657d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4700d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4709d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4709d 1h |
spiker |
/highres/ |
|
|