Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4507d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4514d 6h |
spiker |
/highres/ |
281 |
|
294 |
4514d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4515d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4517d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4526d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4527d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4527d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4532d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 22h |
spiker |
/highres/ |
|
|
286 |
4567d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4649d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4650d 10h |
spiker |
/highres/ |
|
|
282 |
4650d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4653d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4660d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4665d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4708d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4717d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|