Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4512d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 10h |
spiker |
/highres/ |
281 |
|
294 |
4520d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 2h |
spiker |
/highres/ |
|
|
286 |
4572d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 14h |
spiker |
/highres/ |
|
|
282 |
4655d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|