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Rev Age Author Path Log message Diff
298 4496d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4506d 23h spiker /highres/sprites/  
296 4507d 18h spiker /highres/sprites/  
295 4514d 1h spiker /highres/ 281  
294 4514d 17h spiker /highres/ Added 4266  
293 4515d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4517d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4526d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 18h spiker /highres/  
286 4567d 5h spiker /highres/ 4154  
285 4593d 16h nightfright / Reverted to previous versions: 341-343  
284 4649d 16h loomsday /highres/sprites/props/ doublesided now  
283 4650d 5h spiker /highres/  
282 4650d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 5h nightfright / Modified: #341, 343  
280 4660d 5h nightfright / Modified: #342, 343, 821, 916, 917  
279 4665d 17h nightfright / Updated: E1M1.mhk  

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