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Rev Age Author Path Log message Diff
299 4488d 15h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4489d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4500d 4h spiker /highres/sprites/  
296 4501d 0h spiker /highres/sprites/  
295 4507d 7h spiker /highres/ 281  
294 4507d 23h spiker /highres/ Added 4266  
293 4508d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4510d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4520d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4520d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4520d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4525d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4554d 23h spiker /highres/  
286 4560d 11h spiker /highres/ 4154  
285 4586d 22h nightfright / Reverted to previous versions: 341-343  
284 4642d 22h loomsday /highres/sprites/props/ doublesided now  
283 4643d 11h spiker /highres/  
282 4643d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4646d 11h nightfright / Modified: #341, 343  
280 4653d 11h nightfright / Modified: #342, 343, 821, 916, 917  

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