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Rev Age Author Path Log message Diff
299 4488d 6h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4489d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4499d 19h spiker /highres/sprites/  
296 4500d 15h spiker /highres/sprites/  
295 4506d 22h spiker /highres/ 281  
294 4507d 14h spiker /highres/ Added 4266  
293 4508d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4509d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4519d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4520d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4520d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4525d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4554d 14h spiker /highres/  
286 4560d 2h spiker /highres/ 4154  
285 4586d 13h nightfright / Reverted to previous versions: 341-343  
284 4642d 13h loomsday /highres/sprites/props/ doublesided now  
283 4643d 2h spiker /highres/  
282 4643d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4646d 2h nightfright / Modified: #341, 343  
280 4653d 2h nightfright / Modified: #342, 343, 821, 916, 917  

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