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Rev Age Author Path Log message Diff
300 4467d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4467d 20h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4468d 13h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4479d 9h spiker /highres/sprites/  
296 4480d 4h spiker /highres/sprites/  
295 4486d 11h spiker /highres/ 281  
294 4487d 3h spiker /highres/ Added 4266  
293 4487d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4489d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4499d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4500d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4500d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4504d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4534d 4h spiker /highres/  
286 4539d 15h spiker /highres/ 4154  
285 4566d 2h nightfright / Reverted to previous versions: 341-343  
284 4622d 2h loomsday /highres/sprites/props/ doublesided now  
283 4622d 15h spiker /highres/  
282 4622d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4625d 15h nightfright / Modified: #341, 343  

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