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Rev Age Author Path Log message Diff
102 5169d 0h devastator / Added Lights for DERELICT, E4L9  
101 5172d 10h devastator / Added lights for Critcal mass E4L8  
100 5173d 21h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5175d 4h devastator / added lights for XXX-Stacy  
98 5177d 20h devastator / added lights which will make you go Postal (e4l6)  
97 5182d 2h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5182d 5h devastator / Added Lights for PIGSTY - e4l5  
95 5183d 20h devastator / added lights for babe land - e4l4  
94 5183d 21h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5185d 20h piterplus /highres/ Normal map for 0893-0895.  
92 5186d 10h devastator / Added lights for e4l3  
91 5193d 18h loomsday / lighthacks  
90 5193d 19h devastator / Added dynamic lights all around the level. yea baby!  
89 5193d 19h devastator / Added dynamic lights for polymer :P  
88 5193d 19h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5194d 3h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5194d 17h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5194d 19h loomsday / Light hack (SE49 only)  
84 5195d 1h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5195d 5h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  

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