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Rev Age Author Path Log message Diff
105 5219d 6h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5221d 18h devastator / Stadium relighting, old lights are commented  
103 5221d 18h devastator / added lights for "The Queen" e4l10  
102 5222d 10h devastator / Added Lights for DERELICT, E4L9  
101 5225d 20h devastator / Added lights for Critcal mass E4L8  
100 5227d 8h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5228d 15h devastator / added lights for XXX-Stacy  
98 5231d 7h devastator / added lights which will make you go Postal (e4l6)  
97 5235d 13h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5235d 16h devastator / Added Lights for PIGSTY - e4l5  
95 5237d 6h devastator / added lights for babe land - e4l4  
94 5237d 7h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5239d 7h piterplus /highres/ Normal map for 0893-0895.  
92 5239d 20h devastator / Added lights for e4l3  
91 5247d 5h loomsday / lighthacks  
90 5247d 6h devastator / Added dynamic lights all around the level. yea baby!  
89 5247d 6h devastator / Added dynamic lights for polymer :P  
88 5247d 6h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5247d 13h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5248d 4h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 

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