Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
104 5174d 17h devastator / Stadium relighting, old lights are commented  
103 5174d 18h devastator / added lights for "The Queen" e4l10  
102 5175d 10h devastator / Added Lights for DERELICT, E4L9  
101 5178d 20h devastator / Added lights for Critcal mass E4L8  
100 5180d 7h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5181d 14h devastator / added lights for XXX-Stacy  
98 5184d 6h devastator / added lights which will make you go Postal (e4l6)  
97 5188d 12h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5188d 15h devastator / Added Lights for PIGSTY - e4l5  
95 5190d 6h devastator / added lights for babe land - e4l4  
94 5190d 7h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5192d 6h piterplus /highres/ Normal map for 0893-0895.  
92 5192d 20h devastator / Added lights for e4l3  
91 5200d 4h loomsday / lighthacks  
90 5200d 5h devastator / Added dynamic lights all around the level. yea baby!  
89 5200d 5h devastator / Added dynamic lights for polymer :P  
88 5200d 5h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5200d 13h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5201d 3h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5201d 5h loomsday / Light hack (SE49 only)  

Show All