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Rev Age Author Path Log message Diff
128 5120d 23h devastator / lights for e1l4  
127 5127d 0h devastator / some fixes for e1l3  
126 5127d 5h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5127d 21h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5128d 22h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5129d 1h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5129d 19h nightfright / Missing contents since 04-2010 (Part 2)  
121 5129d 19h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5129d 21h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5134d 0h devastator / added lights for e1l3  
118 5134d 0h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5140d 3h devastator / updated lights for e1l2  
116 5154d 21h devastator / single light fix for E1L2  
115 5155d 8h devastator / lights for e1l2  
114 5161d 2h loomsday /highres/ Tile #0449 is now polymerized  
113 5162d 2h loomsday /highres/  
112 5165d 22h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5169d 21h devastator /highres/ definition for 454  
110 5169d 21h devastator /highres/textures/ texture files for 454  
109 5169d 22h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  

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