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Rev Age Author Path Log message Diff
170 5060d 2h devastator /highres/ added def for texture (d s n g) 347  
169 5060d 2h devastator /highres/textures/ 0347 textures only  
168 5060d 15h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5060d 19h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5061d 14h loomsday /highres/ #460 polymerized by Devastator  
165 5061d 16h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5062d 11h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5064d 0h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5113d 1h nightfright / Added: #699 (d/n/s)  
161 5117d 20h loomsday /highres/ fixed missing heightmap for #449  
160 5131d 18h nightfright / Modified: #742_d/n/s  
159 5137d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5141d 3h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5141d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5155d 17h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5155d 17h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5158d 18h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5158d 18h loomsday /highres/ Tile #814 by Cage  
152 5160d 18h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5162d 4h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  

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