Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4622d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4652d 9h |
spiker |
/highres/ |
|
|
286 |
4657d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4684d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4740d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4740d 20h |
spiker |
/highres/ |
|
|
282 |
4741d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4743d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4750d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4756d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4799d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4807d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4807d 12h |
spiker |
/highres/ |
|
|
275 |
4815d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4816d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4816d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4816d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4816d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4817d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4819d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|