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Rev Age Author Path Log message Diff
290 4526d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4526d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4530d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 8h spiker /highres/  
286 4565d 19h spiker /highres/ 4154  
285 4592d 6h nightfright / Reverted to previous versions: 341-343  
284 4648d 6h loomsday /highres/sprites/props/ doublesided now  
283 4648d 19h spiker /highres/  
282 4649d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4651d 19h nightfright / Modified: #341, 343  
280 4658d 20h nightfright / Modified: #342, 343, 821, 916, 917  
279 4664d 8h nightfright / Updated: E1M1.mhk  
278 4707d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4715d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4715d 10h spiker /highres/  
275 4723d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4724d 8h loomsday /highres/ polyTile #367  
273 4724d 9h spiker /highres/ 885 polymerized  
272 4724d 14h spiker /highres/textures/  
271 4724d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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