Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4526d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4526d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 8h |
spiker |
/highres/ |
|
|
286 |
4565d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 19h |
spiker |
/highres/ |
|
|
282 |
4649d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4664d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4707d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4715d 10h |
spiker |
/highres/ |
|
|
275 |
4723d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4724d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|