Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4523d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4524d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 16h |
spiker |
/highres/ |
|
|
286 |
4564d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 4h |
spiker |
/highres/ |
|
|
282 |
4647d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4662d 16h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4705d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 19h |
spiker |
/highres/ |
|
|
275 |
4721d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4722d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4722d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4722d 22h |
spiker |
/highres/textures/ |
|
|