Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4531d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 0h |
spiker |
/highres/ |
|
|
286 |
4571d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4653d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 12h |
spiker |
/highres/ |
|
|
282 |
4654d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4712d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 3h |
spiker |
/highres/ |
|
|
275 |
4729d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|