Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4480d 20h |
spiker |
/highres/ |
281 |
|
294 |
4481d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4482d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4483d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4493d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4494d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4494d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4499d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4528d 12h |
spiker |
/highres/ |
|
|
286 |
4534d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4560d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4616d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4617d 0h |
spiker |
/highres/ |
|
|
282 |
4617d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4620d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4627d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4632d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4675d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4683d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4683d 15h |
spiker |
/highres/ |
|
|