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Rev Age Author Path Log message Diff
295 4480d 20h spiker /highres/ 281  
294 4481d 12h spiker /highres/ Added 4266  
293 4482d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4483d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4493d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4494d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4494d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4499d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4528d 12h spiker /highres/  
286 4534d 0h spiker /highres/ 4154  
285 4560d 11h nightfright / Reverted to previous versions: 341-343  
284 4616d 11h loomsday /highres/sprites/props/ doublesided now  
283 4617d 0h spiker /highres/  
282 4617d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4620d 0h nightfright / Modified: #341, 343  
280 4627d 0h nightfright / Modified: #342, 343, 821, 916, 917  
279 4632d 12h nightfright / Updated: E1M1.mhk  
278 4675d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4683d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4683d 15h spiker /highres/  

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