Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4505d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 21h |
spiker |
/highres/ |
281 |
|
294 |
4512d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4513d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4524d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 13h |
spiker |
/highres/ |
|
|
286 |
4565d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 0h |
spiker |
/highres/ |
|
|
282 |
4648d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4706d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|