Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4506d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4506d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4513d 4h |
spiker |
/highres/ |
281 |
|
294 |
4513d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4514d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4516d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4525d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4526d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4526d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 20h |
spiker |
/highres/ |
|
|
286 |
4566d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 8h |
spiker |
/highres/ |
|
|
282 |
4649d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4664d 20h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4707d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|