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Rev Age Author Path Log message Diff
293 4611d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4613d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4622d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4623d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4623d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4628d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4657d 22h spiker /highres/  
286 4663d 9h spiker /highres/ 4154  
285 4689d 20h nightfright / Reverted to previous versions: 341-343  
284 4745d 20h loomsday /highres/sprites/props/ doublesided now  
283 4746d 9h spiker /highres/  
282 4746d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4749d 9h nightfright / Modified: #341, 343  
280 4756d 10h nightfright / Modified: #342, 343, 821, 916, 917  
279 4761d 22h nightfright / Updated: E1M1.mhk  
278 4804d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4813d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4813d 0h spiker /highres/  
275 4820d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4821d 22h loomsday /highres/ polyTile #367  

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