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Rev Age Author Path Log message Diff
298 4589d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4599d 21h spiker /highres/sprites/  
296 4600d 16h spiker /highres/sprites/  
295 4606d 23h spiker /highres/ 281  
294 4607d 15h spiker /highres/ Added 4266  
293 4608d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4609d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4619d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4620d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4620d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4625d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4654d 16h spiker /highres/  
286 4660d 3h spiker /highres/ 4154  
285 4686d 14h nightfright / Reverted to previous versions: 341-343  
284 4742d 14h loomsday /highres/sprites/props/ doublesided now  
283 4743d 3h spiker /highres/  
282 4743d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4746d 3h nightfright / Modified: #341, 343  
280 4753d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4758d 15h nightfright / Updated: E1M1.mhk  

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