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Rev Age Author Path Log message Diff
298 4497d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4508d 17h spiker /highres/sprites/  
296 4509d 13h spiker /highres/sprites/  
295 4515d 20h spiker /highres/ 281  
294 4516d 12h spiker /highres/ Added 4266  
293 4516d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4518d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4528d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4529d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4529d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 12h spiker /highres/  
286 4568d 23h spiker /highres/ 4154  
285 4595d 11h nightfright / Reverted to previous versions: 341-343  
284 4651d 10h loomsday /highres/sprites/props/ doublesided now  
283 4652d 0h spiker /highres/  
282 4652d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4654d 23h nightfright / Modified: #341, 343  
280 4662d 0h nightfright / Modified: #342, 343, 821, 916, 917  
279 4667d 12h nightfright / Updated: E1M1.mhk  

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