Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4521d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4522d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4522d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4527d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4556d 15h |
spiker |
/highres/ |
|
|
286 |
4562d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4588d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4644d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4645d 3h |
spiker |
/highres/ |
|
|
282 |
4645d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4648d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4655d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4660d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4703d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4711d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4711d 18h |
spiker |
/highres/ |
|
|
275 |
4719d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4720d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 21h |
spiker |
/highres/textures/ |
|
|