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Rev Age Author Path Log message Diff
300 4484d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4485d 0h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4485d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4496d 13h spiker /highres/sprites/  
296 4497d 9h spiker /highres/sprites/  
295 4503d 16h spiker /highres/ 281  
294 4504d 8h spiker /highres/ Added 4266  
293 4504d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4506d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4516d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4517d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4517d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4521d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4551d 8h spiker /highres/  
286 4556d 19h spiker /highres/ 4154  
285 4583d 7h nightfright / Reverted to previous versions: 341-343  
284 4639d 6h loomsday /highres/sprites/props/ doublesided now  
283 4639d 20h spiker /highres/  
282 4640d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4642d 19h nightfright / Modified: #341, 343  

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