Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4527d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4534d 6h |
spiker |
/highres/ |
281 |
|
294 |
4534d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4535d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4537d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4552d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 22h |
spiker |
/highres/ |
|
|
286 |
4587d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 10h |
spiker |
/highres/ |
|
|
282 |
4670d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|