Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4516d 20h |
spiker |
/highres/ |
281 |
|
294 |
4517d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4517d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4519d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4529d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4530d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4530d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4534d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 12h |
spiker |
/highres/ |
|
|
286 |
4569d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4652d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4652d 23h |
spiker |
/highres/ |
|
|
282 |
4653d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4655d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4668d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4711d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4719d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4719d 15h |
spiker |
/highres/ |
|
|