Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4534d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4534d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 19h |
spiker |
/highres/ |
|
|
286 |
4574d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 6h |
spiker |
/highres/ |
|
|
282 |
4657d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4672d 18h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4715d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4723d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4723d 21h |
spiker |
/highres/ |
|
|
275 |
4731d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4732d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|