Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4543d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 6h |
spiker |
/highres/ |
|
|
286 |
4578d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 17h |
spiker |
/highres/ |
|
|
282 |
4661d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4677d 6h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4720d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 8h |
spiker |
/highres/ |
|
|
275 |
4736d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|