Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4538d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 13h |
spiker |
/highres/ |
|
|
286 |
4578d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 1h |
spiker |
/highres/ |
|
|
282 |
4661d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 16h |
spiker |
/highres/ |
|
|
275 |
4735d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 15h |
spiker |
/highres/ |
Content by Lightsource |
|