Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4513d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4520d 5h |
spiker |
/highres/ |
281 |
|
294 |
4520d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4521d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4523d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4538d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 22h |
spiker |
/highres/ |
|
|
286 |
4573d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4656d 9h |
spiker |
/highres/ |
|
|
282 |
4656d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4659d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|