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Rev Age Author Path Log message Diff
298 4595d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4605d 20h spiker /highres/sprites/  
296 4606d 15h spiker /highres/sprites/  
295 4612d 22h spiker /highres/ 281  
294 4613d 14h spiker /highres/ Added 4266  
293 4614d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4615d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4625d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4626d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4626d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4631d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 15h spiker /highres/  
286 4666d 2h spiker /highres/ 4154  
285 4692d 13h nightfright / Reverted to previous versions: 341-343  
284 4748d 13h loomsday /highres/sprites/props/ doublesided now  
283 4749d 2h spiker /highres/  
282 4749d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4752d 2h nightfright / Modified: #341, 343  
280 4759d 2h nightfright / Modified: #342, 343, 821, 916, 917  
279 4764d 15h nightfright / Updated: E1M1.mhk  

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