Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4578d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4578d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4582d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4612d 7h |
spiker |
/highres/ |
|
|
286 |
4617d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4644d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4700d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4700d 19h |
spiker |
/highres/ |
|
|
282 |
4701d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4703d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4710d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4716d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4759d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4767d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4767d 10h |
spiker |
/highres/ |
|
|
275 |
4775d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4776d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4776d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4776d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4776d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|