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Rev Age Author Path Log message Diff
292 4567d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4576d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4577d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4577d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4582d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4611d 22h spiker /highres/  
286 4617d 10h spiker /highres/ 4154  
285 4643d 21h nightfright / Reverted to previous versions: 341-343  
284 4699d 21h loomsday /highres/sprites/props/ doublesided now  
283 4700d 10h spiker /highres/  
282 4700d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4703d 10h nightfright / Modified: #341, 343  
280 4710d 10h nightfright / Modified: #342, 343, 821, 916, 917  
279 4715d 22h nightfright / Updated: E1M1.mhk  
278 4758d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4767d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4767d 1h spiker /highres/  
275 4775d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4775d 23h loomsday /highres/ polyTile #367  
273 4776d 0h spiker /highres/ 885 polymerized  

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