Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4608d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4614d 13h |
spiker |
/highres/ |
281 |
|
294 |
4615d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 17h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4617d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4627d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4628d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4628d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 5h |
spiker |
/highres/ |
|
|
286 |
4667d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 17h |
spiker |
/highres/ |
|
|
282 |
4750d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4766d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4809d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4817d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|